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SpinHack Radar Fix

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  • SpinHack Radar Fix

    When you activate your SpinHack, if you are using normal angles view you will spin your players's radar position too, so to fix this:

    In V_CalcRefDef:
    Code:
    Code:
    float MeViewAngles[3];
    
    VectorCopy ( pparams->viewangles, Me.ViewAngles );
    So, in your Radar Hack code your need to use that viewangles... Simple!
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